Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
A few of the guys on #model_design and myself have decided that in honor of Team Fortress 2 making its way closer to being released (we hope...) that it's time to dust off the old floppies and start up a Team Fortress server to get some good ol' fraggin action in again. The server will NOT be up 24/7 and will only be up in…
Hi all, We've run into some issues with maxscript's event callback mechanism. It doesn't seem to have an event for after all items in the "queue" have been deleted or added. Backstory: we have a dotNet listview that displays objects, and some of the object's properties. When the user deletes or adds new items, the list…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Is there a way to select all the polygons in my model and click a button and have it make each selected face its own element? Instead of having to select each face individually and detach.
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
I know a lot of attention is moving to other engines, but I've still been actively involved in keeping Wall Worm updated. It's hard to believe it's been developed for five years now. Polycount was the first site I shared news of Wall Worm initially. So I wanted to share the news of today with everyone here. I wrote a…