The Wild West - Punto Muerto Valley (WIP) Howdy y'all! I come with you today a project that I just started. Originally I had no plan in creating a wild west-like rocky valley as I was practicing creating modular rocks but later I went overboard and decorated the whole scene with just that one rock mesh. After 2 days of…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
As a huge fan of RDR I decided to make Nathanial Johnstone's General Practitioners. I'm really enjoying trying to recreate it as faithfully as possible and may go on to make some more buildings from Armadillo as well as surrounding areas like Hanging Rock. Although it's not a particularly exciting building, it's the first…
Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…
After finding out the job that I was working on the art test above had been filled, I am switching gears for a bit to finish up a personal scene I was making before my last job ended as it's a bit closer to completion. I had been making several forest biome ground-cover plants to push my knowledge of SpeedTree and…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
Its been a while. Was sick for a bit and then all of the team took a break from the project to do contract work for the Queensland government but am back to it! I've continued to bake the ao/normals/ make the low poly mesh of everything planned on the foliage texture sheet. I made a bundle of hay that I was struggling with…
Love me some 3 bean salad, easy to make and super cheap (vegetarian to boot, though i'm hardly one): Just dump 3 cans of kidney, garbonzo, and green beans in a bowl. Fill the bowl with vegetable oil and Balsalmic vinagar to taste (don't be shy, fill that sucker up). Chop up some onions and garlic and that's all there is to…