Well, I made new arms and feet. Blocking the basic shapes in using inserted meshes was quite helpful, actually, since they're not bound by the low poly and grid-stuck form of the dynamesh until they're meshed in. Made a few revisions in general, too. Something still seems off about a few places; I'm not too happy with the…
It's just like when AMD released their 64 bit line. It was a LOT cheaper and much faster. Now its Intel's time to shine for a while, and then AMD will most likely come out with something to stomp Intel in 2-3 years. I'll probably stick with my current rig for a while longer (AMD 3000+ stock 1.8ghz OCd to 2.7ghz on stock…
I haven't been making much progress lately. I'm stuck on some curved surfaces, and it's been really tough to figure out how to get them smooth. No matter what I try, my surfaces always end up looking bumpy and uneven.
Heya! I must have hit something, because suddenly it's like I am locked in navigtaion mode or something. Proj. master and noise is working, but I can't use the brush. I tried going back to a save, but the same thing. What have I done? :( It also says "New... ctrl+n" up in the left corner with lightbox and proj.master if…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
a little concept done in MUDBOX on this basemesh: http://www.davidostman.se/blog/wp-content/uploads/2007/10/baseman.zip the displacement makes his face a bit bloated.... not enough definition in the geometry. little vray test head sketch <font color="red">HAPPY NEW YEAR!</font>
Keen. I could totally see a skeleton-type stock fitting well on something like this; how much can a .45 kick anyway? Just a thought. The current stock in the concept seems a bit too angled at the shoulder if you stick with that. You could also look at some of the more unique-looking smaller parts, like the diamond-type…
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map the best I could, and now hit the brick wall of this problem! Every time I bake this appears on the model. The high and low poly…
I've used both, I mostly use ProBooleans now but I use regular Booleans out of habit or because some custom maxscripts/interface buttons use it. I'm sure over time people will update their UI tools and I won't have to use regular booleans any more. ProBooleans is a really nice refreshing upgrade to a feature that did need…