Hi, I've created a toolbox with a bunch of buttons written in MEL. I'm wondering if I can port that window into Python without having to completely rewrite all the buttons, just re-code the GUI. And if so where should I go to learn how to create a Phython toolbox, I checked the Maya help and didn't really see a tutorial in…
*Finished* _____________________________________________ The original concept was this guy here I wanted to go a bit more grungy with the scene, heres mine right now (below). I need to get moving with props, but this is the general shot I want the scene to be...seen from. This is kind of how I want the lighting to be set…
Hi, currently in my free time i'm working on game character for Artstation Challenge. I choose concept from Othon Nikolaidis. Check his work here:Link I have not sculpt highpoly for a long time, so it big challenge for me. I'm currently working on anatomy and creating accessories. The main purpose is for me to learn how to…
http://www.eovia.com/products/hexagon/hexagon2.asp Looks like its stealing from every app out there, but i really don't care about that to be honest. It does look like they may give zbrush a run for there money....now if only xsi would implement all of this good stuff:)
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I like to keep an open mind about new games so despite the fact that they could have done a lot more with the universe, the game still looks like a lot of fun. My main concern is that Nexon will ruin the game with some P2W bullshit though. I remember playing Combat Arms from the first beta test they ran and originally it…
someone likes the sniper rifle. hard to comment on both maps at the same time. lol. I'll break it into two categories. Visuals: - First map is very dark in the video and could use some lighting changes. Also a lot of things are VERY blocky and it doesn't look too good. - Second map looks decent. Snow is difficult cause…
Hello everyone! This week I’ve been working on the retopology of this model and its UVs, as well as running some test bakes. I’ve also done a quick pass on the main materials, but there’s still a lot of work to be done. I hope you like it!