Dear Polycounters, I'm having some strange problems as of recent with my Maya, I believe it's happening within a single maya file but I'm not quite sure. I'm not sure if any of these problems are related with one another, but I have the following problems: Problem 1: Sometimes when I try to open Windows >…
Hi Guys this is a mixed post, request, 3d and GD. the quick version... Has anyone any experience with producing content for many platforms at the same time? What went wrong? and how could it have been done better? The long version... The reason being that publishers are wanting more and more out of the character depts.…
gross & creepy rat you have there DrillerKiller, I want one:poly128: Is this rat to be animated or will it be a dead rat? Just wondering because arshlevon mentioned sharper transitions in extremitiesto main skin area. The hairs on the back look a bit too thick and the bump on the tail end looks strange and manmade, not…
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…
I heard from the podcast that they developed WoW and Frozen throne at the same time. It's crazy how old the tech is, yet because of the art direction, the game has aged quite well. I think that what they are doing in DIII is about as good graphically as I need to enjoy a game. That level of detail would work well in…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
I have no idea whats going here.. I just downloaded Maya 2014 because I hated 2013 and was hoping 14 would be better.. I was having this issue with 13 where I cant get maya to NOT do symmetry when moving a vert around.. Its so frustrating.. I have to use 2012 because it doesnt have this issue.. but I would love to know how…