Commenting to follow your work. Looks fantastic. I was recently doing a lot of RnD on hair using Xgen and find it very difficult. One of the hardest aspects of asset creation I've come across. Can't wait to see your tutorials!
A lil update, to my realtime chimp character. First pass of the haircards. So i'm focusing on the hair near the head first. This is a workflow i'm still experimenting with and i see a lot room for improvement. #xgen #Autodesk #photoshop #3DModeling #gamedev
There is a preference under Settings>Modelling where you can set the default subdivision method. And if Maya 2015 is taking a while to boot, try turning off plugins you don't need. Especially ones such as Alembic, AlembicBullet, Bullet, Xgen, and Bifrost.
Hey guys! I'd like to share a cinematic character i did based on a diablo 3 monk's concept. Software used: Maya, Vray, Zbrush, Mari, Photoshop. Hair were done inside of Xgen for Maya. hope you like it!
Interesting move from Epic to acquire Shave. I hope this will lead into some progress on xGen. https://www.unrealengine.com/en-US/programs/shave-and-a-haircut/shave-and-a-haircut-v9-6-for-maya [mod edit: because I hate fun, I changed the title to be more informative}
Just finished this personal project. Original concept by Claire Hummel. Visit my artstation for more high res views! https://www.artstation.com/artwork/RW6DD Modeled and textured in Zbrush, retopo'd in Maya, fur done using XGEN, and rendered in Renderman 21. Final edits done in Photoshop.
Hey guys, i want to know if its possible and useable to polypaint my highpoly model in zbrush to get the texture for the base color and bake it down on my unwarpped lowpoly. i want to have my object in a game scene like ue4 or ce3 and get all texture next gen ready. it would be cool if this would be possible and if you…
Hey guys, Quick question ; I'm trying to make grass along a road. My problem is that the transition between the both is really unrealistic. (see pic) Do you know how to modify that and make it smoother? Thanks !
HI guys, When importing my groom from Maya, it comes flipped on the X. If I change the scale to -X it does not render correctly. I am setting the rotation values to 90,180,0 has any one experience this before? or have ideas on how to trouble shoot?
Hello all Polycounters ! First time I post one of my work here, don't know how it works, so I'll just giving you a link to the artstation page of the project (I hope that is not a problem to do so). And lets talk about it if you have some critiques to help me improve my future works ! Thanks for watching and have a nice…