philem: There is no equivalent tool in VW. But there is an alternative way. 1. In object mode, create a N-Polygon with 3 sides setting. 2. In polygon mode, select all the polgons then S+RMB to inset inwards. Hit Delete key to remove those center polygons. 3. In Edge mode, select all the outer edges then A+RMB to extrude…
I'll try and explain how I understand it. Why you get those shading errors is because the idea behind smoothing is to average out the angle of the surface polygons. Its like its trying to flatten out the whole object(not really but sort of). When theres lots of extreme angles the software trys to blend them in perfectly…
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
Hey Polycount Community! I love art stuff, but this is the first video game art project I have been a part of before, so any help, pointers or constructive criticism is very welcome! As soon as I learned of this contest i knew the style of skin I wanted to produce. I love the Cyberpunk aesthetic, so following that in an…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Also polygonal sub-division modeling ornamental sculpted objects replicating the scroll work I'd noticed carved into those armrests. https://www.youtube.com/watch?v=DQB007YeKQ0 Blender 2.79x (timelapse) suggest adjusting playback speed as applicable
I know that everything is dependent, but i dont have ANY reference or examples. In every question i make, i am asking how much does it hit the performance. Let me rephrase with examples 1) How much performance does a (e.g) 2k JPEG texture take 2)Yes, lets say i pack my roughness/normal/alpha mask and metalic, all in one…
hey guys congrats! a lot of itens from here entered the game about the questions from the last two pages its TRIANGLES, not quads. every engine works with triangles, everytime you see a polygon bugdets is triangles count, not quads.. the engine WILL triagulate you mesh and calculate every vertex no matter the number os…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…