That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
So my question is basically what the title implies. Is there a way to keep the positions of the pivots of each individual mesh as I have them in Maya. I'm wondering since at the moment I'm working on a Flaregun and I have been doing some test renders in Marmo to make sure the textures look good. And well what I want to do…
Thanks Jeremy for the purchase, and also everyone else! About it saying part 1, maybe I should remove that but this entire DVD is part 1 of an ongoing series, part 2 will be him creating an entire character, which hopefully will come out before the years end.
Hi, I just want to report this bug I found. If I use a custom cage and set the samples to 64x the bake will eat random parts of the meshes using multiple _highs in their respective folders. ( I use multiple mesh parts with _highx in the high folder of the baker for baking an object ID map) I've tested every parameter in…
I have finished my weight painting of the whole characters head and mouth tongue and teeths and started to do shoulders. Thats where i realised that its very hard because i have body underneath my tshirt and shorts so i decided to delete this body. The problem is that after deleting it i lose all the weight painting. Is…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
I have a problem with substance not wanting to bake the legs of my model. The body and the rest of the model's bake is pretty good, but somehow it just skips baking on the legs. I have checked the UVs and they look ok. I have checked the naming and it should match. I have also checked the positioning of the legs and they…