model A quick exemple on how the Carrier Concept operate. Under construction. I seek for a student in animation who want cooperate with me to animate this carrier with his fighters. For free, for Portfolio use. I will give credits has well. Or i will learn by myself ;)
Cheers guys, but none of those are really in the same style. It's a really specific type of turn-based, where you can set guys on overwatch to shoot during the enemy's turn that I'm after. There's some old 40k games like this, but they pretty much all sucked and certainly looked ugly as hell.
Hello everyone o/ I have a quick question about maps. When i import maps into engines, is there a preferred format (targa, png, jpg etc..) ? I'm a novice when it comes to these things so i'm not quick sure which is best for each map (normal, diffuse, spec etc...). So basically what i have been doing is converting all to…
I'm in the early stages of planning out a scene I'm going to spend the next month or so doing. The problem I've encountered, is how I'm going to create a road like below using terrain in UDK. I could just use a plain dirt texture and paint a path with that, but I want obvious track marks from tyres, and for it to wind off.…
Hi! Recently I made a post asking for critiques on the UV pages for my tank that I was working on. I fixed the UV pages up and made the bakes from the high poly's. I used NDO to bring extra detail to the normal maps and now I'm working in DDO to texture the tank. So far, I've been working on the turret and would like…
Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…