I'm hoping someone can help, the image below is an image of a portion of my UV shell, the arrow is pointing to two narrow UV edges. I want to straighten all the UV edges you see in the image but particularly I want to keep the distance between the two parallel edges that the arrow is pointing but make them straight ?
I'm trying to symmetrize some UVs through the specific tool (Symmetrize) in the UV editor. I want to set the symmetry axis by clicking on a central edge. At first it worked like a charm, I managed to select the edge and the axis would move accordingly. But then, at some point, it stopped responding. What I do: .: Open the…
I don't know where exactly to look for documentation of this feature, but multiple google searches and checking the wiki don't explain this. In Ddo legacy (and possibly the newer versions, I haven't checked those myself.) there's a detail option called 'use hand painted edge'. the thing is, how exactly do I set up this…
Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…
Hi :) Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles. Im…
Hello everyone, Recently I came across something that I had never seen and it's driving me insane to figure it out. I am used to do, and to see all around people using 2 support edges around a corner to get a smooth result. Example: That's very common. Problem is, I was checking a model from a game ( no other reason than…
Just recently realized this problem. Is there anyway around this? The issue is the surface you are looking at, towards the edges thinks it points away from the light because the normal is smoothed and therefore is dark. http://i25.photobucket.com/albums/c85/lego-botz/MWLL%20Dev/PBTSBasis.jpg I suppose all 90 degree edges…
Can you constrain circularise to only move the verts on their edge. Normally in this type of instance in Max I just set verts or edges to edge(or whatever) constraint and then use regularize to make a quick circle without throwing the surface out to make the loops into a circle. Can't figure out how to force circularize in…
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw ! The problem is edges that connect at 45 degree angles creates a mess: Solution A increases the tri count and we want to…
Hi, is their a way to get a hard edge after smoothing a model (smooth mesh preview)? The "preserve hard eges" checkbox seems to do nothing. And I don't mean closer edge loops but a real hard edge. Thanks in advance.