I decided to do a character bust so I could finally familiarize myself with creating proper normal maps. I picked Brando because I think he's interesting, and I won't have to be bothered with concepting a cybernetic vampire hunter or whatnot. This is my main reference: This is what I have thus far. It's about 1.5 million…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
thanks poopipe I tried it a year or so ago and also had a similar impression of not being sure. I would probably still use Designer and Painter . Both substances got a few nice new features since and I intrigued if Instamat got something new and decisive for a switch . Honestly I spent not so much time with it and…
Been doing some cartoon character busts heavily influenced by Leslie Van Den Broecks Disney sculpts. Goal was to practice a bunch of things with these; translating 2d to 3d, capturing stylized likeness, sculpting exaggerated features, quicker sculpting, etc. Been having a lot of fun with these so I'll probably keep doing…
I'm enrolled in an advanced character class at Gnomon School of VFS where we have to model texture and render a creature every 2 weeks for 10 weeks. The first assignment was a "warm up" where we were instructed to create a bust. We are not allowed to use our own concept work (to simulate a working environment) so I chose…
Here is a stylized bust I created for a VR project currently in development. I sued 3D Coat, Maya, Zbrush and Photoshop. He will later be a statue but for stylized reference, I decided to explore his color and look.
Allo. I recently started a Schwarzenegger T2 bust for the recent CG hub jam. However I think i've got to that point where I've got certain features working but still havn't nailed the likeness perfectly. After pushing and pulling features around I think its time for more sets of eyes to have a look at this. Heres my latest…