Meshmolder Professional 2021 released! With new tools, with the ability to insert texts, test Mixamo animations and capture character positioning!
Now you can send your model to MIXAMO and then load it in FBX format directly on the Meshmolder, being able to capture your character in any position of the…
Hello! I'm on a task to generate a lightmap for faking car's headlights output using Arnold for 3dsMax 2020 along with render to texture. So far I managed to obtain the "pure" light projection, and I'd like to add on top a caustic effect using the glass lens in front of the light sources that are mesh emitters (can't use…
I transferred my Maya scene into Max 2012 because of its viewport preview capabilities - I like the cast shadows - but the textures - when you zoom out look blurry and when you zoom in they are fine...does anyone know how to fix this?
during installation of the crytek plugin for maya 2012, there comes a point where you need to edit a couple scripts in the maya.env file, as you can see in the image my file is at 0 KB and when I open it in word pad it contains no data.
Hi, I am wondering if new Alias 2021 modeling capabilities will make Maya Polygonal Modeling kind of obsolete? I used Alias but never used Maya. Anyone has any idea?
My submission for Monster Challenge 🎃 by Art Heroes 2020, it was fun to create a original character concept in 6 days. For more information and to vote for this character click on the link below: https://woobox.com/aotnen/gallery/XWMEHo_aVBo Alternate Composition Some W.I.P.s Day 1 Day 2 Day 3 Day 4 Day 5
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…
hello , I wonder if it is possible in Maya 2012 on a model to remove any bones and keep the skin. I would like to import my model into a rendering engine but this one does not support the model with bones, then I would remove them by keeping the same position in the model. sorry for my bad English, anyway thank you in…
Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated