Hello ! I have recently been working on a lighting system to give a "sketch" aesthetic to my game. I have a custom lighting based on a duplicate of the base Phong and plugged into CustomLighting and CustomLightingDiffuse. What I am looking for, and the texture I'm testing for it : The basic idea is that I use a texture…
The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game development very…
Based on A_Bs approach i found a decent solution. I achieved the overlapping blades of grass effect using different shades of green in my „Lerp-Alpha-Texture“ (mine is white and green instead of green and white or black and white). :) I place flat square shaped models with a polycount of 4 and rotate them the way i need,…
Should have worked on this more during the weekend, but alas i was lazy :( Not really liking the color of the wood right now might change it but ill wait until i get it in-game with some proper lighting.
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Hello There, I've been experimenting with VRay for a while and I love the results I'm getting. I would like to try using VRay in combination with Max's Render-To-Texture to see what kind of results I can get. The only problem I'm having is trying to figure out a decent lighting setup for the object's I'm baking... The main…
Hey, I know lumen is supposed to simulate how light works in real life. I'm working on a project where we are building really dark interior rooms and corridors, and the player will use a flashlight to look around, but I would like to have a minimum of ambient light so he/she can move around even when the flashlight is off.…
Hi, So I am in the process of lighting a scene in UE4, and I have a few questions for you lighting experts out there. Eye Adaptation/Auto-Exposure plays a huge role in the result I'm getting. I was merely wondering if it is best to have a good lighting result before/without using Eye Adaptation at all, or is it best to set…
Nice! but the shadow is not correct. You have a lot of things that need to improve! Check my re-lighting works: [UE4] Alien Isolation Style Lighting | Liam Tart's Sci-Fi Bunk - Cyberpunk ReLight http://polycount.com/discussion/190172/ue4-alien-isolation-style-lighting-liam-tarts-sci-fi-bunk-cyberpunk-relight#latest [UE4]…
The Arnold help does say. Ensure that Light Linking is set to none when instancing lights, otherwise the instanced light will not render. https://docs.arnoldrenderer.com/display/A5AFMUG/Lights https://docs.arnoldrenderer.com/display/A5AFMUG/Lights+-+settings#Lights-settings-LightLinking