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Lumen and Ambient light

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GlowingPotato polycounter lvl 10

Hey, I know lumen is supposed to simulate how light works in real life.

I'm working on a project where we are building really dark interior rooms and corridors, and the player will use a flashlight to look around, but I would like to have a minimum of ambient light so he/she can move around even when the flashlight is off. I did this in the past using skylight with very low intensity. But lumen just turns every closed environment with no light to pitch black (this is how real world works, I know), so the skylight will have no effect in closed rooms.


Anyway to achieve ambient light while using lumen ?

Thanks in advance.

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