Hey, I know lumen is supposed to simulate how light works in real life.
I'm working on a project where we are building really dark interior rooms and corridors, and the player will use a flashlight to look around, but I would like to have a minimum of ambient light so he/she can move around even when the flashlight is off. I did this in the past using skylight with very low intensity. But lumen just turns every closed environment with no light to pitch black (this is how real world works, I know), so the skylight will have no effect in closed rooms.
Anyway to achieve ambient light while using lumen ?
Thanks in advance.
Replies
Hey! Here are 2 possible approaches, I'm sure there are more ways: You could attach a low intensity light to the player character. Or slighty light up the environment using postprocessing volume with ambient cubemap.
Good luck!
Hey @Fabi_G , thanks for your reply!
The post processing volume with the cube map sounds like a good solution!
Thanks!