hello PC guys , in this theard i will e posting my stuff ( zbrush and hard surface ) stuff to get some crits and get improved :) hope to get some crits : ) here is first wip piece is a AK47 : thanks you :)
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…
Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
Hey everyone! Thanks for stopping by and welcome to my little corner of polycount :) Im a graduated 3D game art student from berlin and im currently in search of a job and thus, working on my portfolio :) This thread is supposed to help me keep track of my work, feedback from other people, help me improve and keep my focus…
LATEST UPDATE: Scroll down to see previous updates Hi all. Quite some time ago I started a thread here called Mechanic Girl or some such. But I never quite got into the swing of things with her and actually eventually decided to step away from CG for a short while because of other things going on. I've picked her up again…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
I'm having trouble sculpting hard surface objects. I was wondering if anyone had any tips or a solid tutorial to maintain sharp edges yet in certain areas, makes objects feel more organic? Anything would be appreciated =D
Hey guys, I've decided to create a thread that will showcase hard surface speed sculpts. I plan to work on at least one a week with my current work load, but ultimately the more the better. I plan to grab whatever items look interesting and have a nice level of challenge to them. This will help monitor my progress and as…