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Hi all. Quite some time ago I started a thread here called Mechanic Girl or some such. But I never quite got into the swing of things with her and actually eventually decided to step away from CG for a short while because of other things going on. I've picked her up again now and have been modelling hard. I'm trying to figure out how to integrate sculpting packages into my workflow also, if anyone can give some input/tell me if i'm going about it wrong I would be most grateful. Any critique will be gratefully received.
Here's the overall shot of the model progress. So far everything is modelled in Maya, I was planning to do all of the hard surface in here and then sculpt these clothing pieces in zbrush or mudbox, hopefully that's a correct way to do things.
So I've got to sculpt her shorts, top, hand rag thing. I need to work on the gloves and the little teddy bear that's going to be attached to her thigh too. Also currently working on the hair planes.
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i really like those boots tho, remind me of snowboard boots mixed with some gears of war in a fun way. keep up the hot mechanic chick sculptings! i've always wanted to model one
Thank you for that man. Will definitely visit all of these areas of critique. The bracers are causing a problem with hiding her shape, you're right. It's a bit annoying in the current static pose, I too was hoping that upon rigging/posing that won't be a concern, but perhaps I can think of a way to make it work in this pose as well. Thanks again, appreciate it.
He legs are the right length but her upper body and shoulders are to skinny making the proportions look off. Shoulder sit about a half a head length over, yours are about way to close.
Here's an update. Made the hair, completely reworked the face topology for deformation and also altered all of the proportions for her. I think she looks much more refined now.