for me the value is in improving on the algorithms for tasks like denoising, height map/normal map generation, light removal, edgedetection, tiling etc. These are things that can't be done perfectly with generalised standard algorithms as they require intuition about the content of the image. ML models can provide that…
Hey Guys, I have never dealt with vegetation and foliage inside UE4. Can someone share some technical tips for vegetation optimization? (Material, textures, etc etc...) Thanks
hey guys, if i have a plane model that i want to render out in Marmoset and the backface dissappears, does marmoset have a future to turn on 2faces? double sides etc etc?