Thank you, using that way I was able to get much better results: While looking for the Transfer Attributes in the menus I noticed a 'paint attributes tool' which got me excited for a bit, but alas I found no proper way to use it with vertex normals. It does look like it could be used in conjunction with the transfer…
Copy UVs still works even if the meshes don't have identical polygon counts... so I'm not sure how you've come across Transfer UVs not working :( 1. Select your mesh with the correct UVs, and then the mesh with the bad UVs. 2. Now go to Mesh -> Transfer Attributes, then set Vertex Position, Vertex Normal and Color Sets all…
Hello ! Well if anything, beyond the question of it being viable today or not (for organics), looking back at what has been attempted in the past is fascinating really. For instance, I absolutely love this vintage CG illustration by @kanga ! And the bold crop ties it all together. And to be a bit of a contrarian : if I am…
so. i've run into this twice so far. Randomly, i'll have an object that get's squished when i rotate it. picture A is it's normal state, picture B is it's distorted state after it is rotated 90 degrees in any direction. If i duplicate the object, the same thing happens. Freezing transformations/Deleting history doesn't…
Hey all, I know the loft tool in max is notoriously tricky but I've been stuck trying to fix these splines for a couple of days now and could really use some help. I am trying to loft the profile of a skirting board and ceiling trim for a room however when I select the profile to be lofted along the path, they do not…
Yeah I haven't gotten that far yet, but i'm having alot of fun maintaining consistent edge loops and i've learned more on anatomy and having a clean mesh. Almost looks like another firebrand, but it won't be in the end. He'll have some armor and stuff and he'll probably be sent to Nexuiz However for Nexuiz he'll be wearing…
Hey! I'm going to give Rengar a visual update, I think he needs one knowing that he was released in 2012. (which is a pretty long time ago) I also will being doing a narrative piece for the contest to give some background information on how he transformed into what he is now. Everything I put out will be a work in progress…
so I'm noodling away just making another test model to get used to zbrush, its going ok, although I really need to get some proper anatomy ref.. I check how the full model is looking by pulling back and his left hand is FUBAR . I don't remember doing anything funny that would change the mirroring, I might have masked off…
UDK is messing up both my UV channels when I import. Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are out of bounds (O.O-1.0 range.) I searched google and polycount and tried some other fixes that worked…