@kanga THank you ;) Just when you say "Import lowpoly and reference hipoly at saved disk location to substance painter, then bake." It means i'm using the retopolgized/Uved/Low poly mesh and load it into Substance painter and start to paint right ?
I decided to "cast" my nephew Ayo for role of Miles Morales for this stylized character art project. My nephew (and niece fam, relax) are very dear to me, and we both really love Spiderman. Ayo loved PJ masks when he was much younger and if allowed would crush up to four bananas in a single day. The character was sculpted…
New session in Substance Painter. Completely pbr and everything was painted in Substance. Going to keep working on it this weekend, but critiques are welcomed!
in substance painter and marmoset toolbag the texture looks fine (straight lines on the pants) but in blender and maya it looks skewed, here are the images Blender: Substance painter
Final renders of a game scene, this project was mainly used to learn the pipeline from Maya - Substance Painter - Substance Designer - Unreal Engine 4. Comments and critiques welcome! Thanks
I made this quick environment mostly to test volumetric fog and try a relatively realistic dark lighting. The assets were textured in Substance Painter and some Substance material were used.
Planning on doing an ice/stone environment or some type of cyber themed throne. Will post some reference and concept art later. Will be using: Blender :^) Substance Painter Substance Designer
it's semantics a bit still but there is a definite transition in what you actually do these days in environment roles. I was a level artist at ubisoft for the last 5 years or so. There it means world builder, you focus on the big picture and use assets the modelers make and place props from outsourcing. I think I opened…