MoP, FWIW here's some info from the UVPaint coder when I asked him about it, way back in 2004. [ QUOTE ] If UVPaint can't work in some situation then there is a good reason. It takes your cursor position in the viewport and projects it to the main grid; between these two points there is a line which intersects the actually…
You need the elipsee to establish the first square. Circle axis are tangent to square mid-points, right. You need to find mid-points so you can evenly plot your construction points (if you're drafting a vehicle in perspective Scott Robertson style). Theory is illustrated here: You can eyeball it for sure but Scott's just…
I actually have a variation grid setup, but I may have washed it out too much with my recent tinkering. I will take another pass to bring it back to life, I will need to add the same shift in the subsurface pass as well since that controls a lot of the color :) Yeah good point! I will setup some vertex paint funtions for…
They release one every week pretty regularly (It's one of their 'selling points'). As for the hand painted thing, the Maya > Photoshop workflow is quick and easy with a great result and like Eric says is supported by a lot of studios software library, the other method is Zbrush>Maya>3dcoat or Photoshop which also gets an…
The changes are really helping so good work. One thing that I have noticed is that each of your pictures seem to be really evenly lit which leaves them with little colour variation so everything is kind of blending together. I would try adding a curves adjustment layer and seeing if that can add some contrast to your…
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
Hey Guys, I thought I would share this here. This is something I have been playing with on and off for a while with the end result being something I could get printed. I've uploaded it to Shapeways which is a 3d printing service where the model can be printed and bought. It stands 15cm tall and is printed in a high…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
Hey guys, somewhat new to zbrush (only been using sereously for about a year), i am currently in the process of making a tillable floor texture for a scene, I am creating the high poly version in ZBrush however I am finding that I cannot apply symetry by object :( I find with symetry it paints at both red points which…