Hey guys, somewhat new to zbrush (only been using sereously for about a year), i am currently in the process of making a tillable floor
texture for a scene, I am creating the high poly version in ZBrush however I am finding that I cannot apply symetry by object
I find with symetry it paints at both red points which makes sense, however these two slabs are identical objects so is there any way of having the sculpt mirror from the right red point to the blue point. this problem has stumped me a bit so any and all help would be greatly appreciated.
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