some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
I just meant that Photoshop or any so called "color aware" soft just read image file sRGB , aRGB etc flag form metadata. It's no much different when a game engine assumes all color textures be sRGB. You just know it and input texture that way. Reading from metadata IMO seems redundant for me. And with the magic I meant…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
This project is now complete. It can be found on my Artstation. Here are the final renders: Original First Post: Hello. Since we're reaching the halfway point of October, I wanted to start this thread to get some feedback on my current project. After making a bunch of armor sets over a few months, I wanted to take what I…
Looking at these together it might a wishlist, but I want to be sure that there aren't a few .ini's that control where things appear, or how things act, etc. 1) Is there a way for the UV relax tool to remember settings between sessions? IE: Face Angle instead of Edge Angles. Can you make it appear in the same place on…
I expect threads like this already exist but I cant find any after a quick search. So i'll start one. I was made redundant from a games company a few weeks ago...BOOOO! So i've been looking at my options. Applying for other jobs and putting out the word that i'm also available for freelance work. I've had a few replies but…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Next week I am going to upgrade from a 2 years old laptop to a desktop. My budget is about 800 max 900 euros. I am mainly doing this because my i5 2.8 , 8gb , 2gb video laptop can't keep up, it's taking way to long to build lights in UE4 and the fps is almost dieing on my current suburban project. I have never before…
Hello friends and thank you for potentially answering my questions. I recently upgraded from Maya 2012 to 2015 at home in an attempt to stay current with the latest workflow, but also because there is a viewport anti-aliasing issue that I've been dealing with that I hoped upgrading would take care of. It didn't. I've…