Another question about trim sheets - Since the trim repeats horizontally, doesn't the overall texture need to be tiling? This might just be me having a brain fart here, but if you texture the trim sheet in Painter, will the texture always tile in all directions?
Yes I'm unwrapping and positioning the unwrapped faces on the trim sheet. DECALmachine knows exactly where every trim is, once you set up the trims. Here's an early view of how this setup process is done: https://twitter.com/machin3io/status/1172885076654342144
Yeah typically trim sheet meshes are tiled before baking: https://machin3.io/DECALmachine/docs/trim_sheet_creation/ https://www.artstation.com/blogs/alistairhgrant/LdXq/cyberpunk-challenge-blade-runner-3-trim-sheets
Tried using the trim sheet to make the pyramid, but i messed up by not making sure all the trims tile so i will go back to the drawing board to make sure all the trims tile correctly. And make a simpler one with less elements. I tried to go overly complex on this one and it was not a smart choice due to it being my first…
Today I've been working on the trim sheet! I used bricks I have already sculpted to get an alternating coloured brick trim, and sculpted the circular pattern trim in ZBrush. These are multi-purpose, but will mainly be used for the arched section. I also looked into using a colour mask in Unreal so I could change the colour…