Working on this portfolio piece, a lot of inspiration from assassin's creed, gears of war and the order 1886, I'll updated as I get time. They'll be foliage in the planters, some trees, leaves hanging off the sides of the building.
Hello. I am a programmer looking for a modeller to join forces with in order to create a 3D game of our choosing. Drop me an email if interested and we can discuss it: project1982 [at] hotmail [dot] co [dot] uk
Hello, This contraption is an arm gauntlet for a project I'm working on with some USC programmers called "Benjamin Salisbury and the Clockwork Zombies. It magically controls gears and stuff in order to solve puzzles. This is the high-poly version. Feedback is appreciated
Korean ornaments silver knife (은장도, 銀粧刀) is the traditional weapon in the Medieval Era of Korea. Noble people equipped it for beauty, defense or suicide purpose in order to save their honor from enemy soldiers.
Rick, you forgot! You bastard Anyways, a revolutionary unlikely change has happened, i'm using my own hl2 screenie and resintalled WinME (well, switched drive order to use my newer Windows install)
Hey Polycounters, I've lurk for a while now and figure I should start posting in order to improve myself. Here is a treasure chest done in WoW style to the best of my abilities. Critique would be appreciated! Thanks.
This RC bomb was design and texturing practice and I learned a lot in both areas. Played w proportions and angles of objects in order to give a stylized look. Not sure how well that comes across. Feedback always welcome.
"Hey noodledicks! These guys just ordered 4 rounds of premium tequila! Now are you gonna sit by and watch while these guys make you look like fucking pussies?"
In the past I've relied on duplicating the loops 1 cycle before and after in order to get correct tangents in/out of the loop end points. are there better/ more efficient ways to do this? Is my best option the TCB panel?
I have a major problem. For some reason when I use GoZ in order to export a model from zbrush it freezes maya 2015.However, maya to zbrush it works perfectly fine. Anyone have a solution for this??