lately for some reasone when I apply a "Unwrap UVW" modifier it opens up on map channel 3. It never did this before it would always start at channel 1 unless I changed it. Also all my objects that I am exporting have 4 UV channels. 1 and 2 are my diffuse and light map that I intended on being there but 3 and 4 are just…
Hello poly counters. Once again I look to you for feed back. I'm now done with college and trying to make myself look employable. Frankly I'm not too confident right now. One thing I think I need is more characters. So I intend to start a contemporary female character of some sort this week. Please let me know what you all…
@iam717 thanks for the great feedback I agree about the enemy satyrs having a short range attack. There is code for that and if they run into you while jumping it causes damage, but I haven't made animation for it yet. my original idea was they do like a kangaroo drop kick with both hooves. Agreed about the jumping being…
I would double the amount of sides on the cylinder, right now its looking very jagged. The detail inbetween your planks is too fine now and getting lost in the normals, you should edit your HP so those planks have softer edges, so it transfers over. Its very important to model your high for your low, and what I mean when I…
To claim that one engine is simply easier than another is ignorant. It all depends on the level concept you intend to create. I recommend you not pigeonhole yourself to one toolset. Each of the big three is built with the studio's specific goals in mind which give them specific strengths based on the associated product.…
pogonip and pak: shut up and stop flirting so much. if you want to have an argument, send nasty emails to each other and make it personal, not this constant gumming up of discussions in a public forum. i love it when people threaten to never talk to someone again or never visit some internet forum again because they never…
moose is a family nickname. Everyone on my pop's side of the family calls me 'Moosey' or 'Moose' or some derivative, since my pop's name is Maury as well (well, we call him Maurice - "Mar-iss" "Mar-see"), so somehow i ended up with the nick Moose. ive also gone by: SatanicFalcon: from the pantera Vulger video, one small…
Guess blender does handle non visible edges like maya: automatically. This can be nice but I would love to be able to set something like "intended edge" which overrides the automatic setup on selected edges. Highlighted in a specific color to make it clear. @99499 We probably all know there is not something like a…
Saw the reference for the orb-bot and thought it would be an interesting challenge to do, as I've been in a bit of a rut lately. The proportions are kind of all over the place (especially with the main body), as I found it quite hard to interpret the reference. Lot of very challenging (and rewarding) shapes here. Don't…
Made a ground tile today, it sure is painful to create tiles. Anyway I just threw it into the scene. I intend to make a tile for where waterfalls run over the ground as well as a end tile. It is currently a 256x256 texture wrapped to a 8 polygon plane. I didn't have time to fix the leaves or play with the waterfall but it…