I love vinyl records, and so I decided that for my final project, I would like to create a vinyl jukebox. These were used mostly in bars and diners in the 20th century. However, I have seen a lot of 3D models with a very similar design, so I decided to change the overall style of the asset. My biggest inspiration is the…
Liquid Entertainment, LLC is looking for talented artists to assist in the creation and implementation of assets in the Unreal Editor 3 environment. Level builders are responsible for leading a small team of environment artists to create the most visually stunning environments possible. Level builders need a good level of…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…
You are most likely running out of video ram. Toolbag's baker is GPU-accelerated and all mesh data must fit on the GPU. Here is some advice to stay within the limits of your GPU's video memory: 1. Close any 3D or 2D applications or any other VRAM-hungry applications that you may have open. Web browsers with many tabs open…
Hi. I'm just curious about applying for a job as an artist. I'm primarily thinking about game entertainment/movie artist jobs, both 3d and 2d. Personally i'm a 3d artist focus on modeling and environments, also a 2d illustrator/concept artist. I know a few years back it was a must to have a website portfolio, and your body…
This isnt a UTMC post on a new theme, I thought it might be worth bringing people's attention to this. If it's against the rules of Polycount oh well! Just thought I would make a post for people who are feeling the squeeze of the deadline. You guys still have effectively 1 more day after today! I think people might be…
I can confirm @musashidan ' s problems with the Smart Delete (also set up at the X key heh) that it won't delete objects in Object mode, but I think I solved how to do this. Maxi's scripts that function in different modes, like for example QuickSelectionFace, upon being assigned a shortcut will normally be…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
USD - Houdini to UE4, now onto testing Maya/Blender/3DSmax/Nuke and so on.....back soon with updates :) We have been testing the USD pipeline, we really hope to role it out this year across all the software. It is working well across Houdini to UE4. We have an issue with Maya's preview material which is destroying the UV's…