Boredom? is that the reason of this thread? :P just make art! If you feel yourself exploited, just form your own company and make your own games, or better, find another job. You must LOVE this profession and what you do to don't quit :poly136:. I have been working like a chinese (it's an expression), resting myself hours…
Wow, thanks guys! I see this was mentioned on the front page even. Damn, I'm really surprised and happy about that :D (even tho the links seem a bit mixed up, the link to this goes to the second entry and the last two goes to the same page hehe) Really need to wrap this one up now and start on the next tutorial... It seems…
I think it looks pretty good, I didn't notice the shading difference between the top bricks and the bottom ones at first. I did notice the repeated maroon pattern in between the column stones though. As tedious as it might be, some decorative element that's relevant for that section would probably look better. As for…
From all the video's and reviews I've seen this looks really good. I am a huge racing sim fan and have took nearly all of the GT games to 95 - 95% completion (don't have quite that time to waste nowadays) but a few major turnoffs for me is we still have racing sims with innacurate damage models and vehicles can still not…
What kind of techniques might be used to texture the brick/stucco wall on the building below? I'm trying to learn this technique of texturing that doesn't seem to use UV maps, otherwise it would have to be huge. It's also not just one tiled textured as there's no repeating elements, other than the materials themself. Plus…
AKA, can you look at a given section of a control cage and work out in your head how it's going to subdivide based on Catmull-Clark subd? Because if you can, you're either a savant or a robot. Pretty sure Perna is a robot, so the answer for him is yes he can, but what about the rest of you? I'm not talking about having…
so have been working on this for a while, but was mainly procedural textures. So if i wanted to bake them down in to textures for a game engine, what woud be the best approach here the archway has around six unique textures. should i join all the elements together and have six multi sub textures or make 1 big texture sheet…
I am trying to make a nice rubble pile and I have sculpted a bunch of different concrete pieces in zbrush, decimated them, and exported them to Maya. I tried to place the rubble in Maya but the polycount got to high and it was a mess. Questions: Is there an easy way in zbrush to place these concrete pieces I have sculpted?…
I'm just planning the creation of this building. It'll be the centerpiece of the scene. I am just wondering on the best practice in terms of texturing it. It's pretty unique around the entire building, so the use of modular parts will most likely be quite limited in their usefulness. As opposed to making a bunch of…
Hi guys, basically I have been looking into incorporating substance designer into my current Work flow so I thought I would see what I could come up with. I have just dipped my feet into it yesterday and loving it so far. I fancy making a few varied substances ranging from metal, brick, wood etc. This particular texture…