I am trying to make a nice rubble pile and I have sculpted a bunch of different concrete pieces in zbrush, decimated them, and exported them to Maya. I tried to place the rubble in Maya but the polycount got to high and it was a mess.
Questions:
Is there an easy way in zbrush to place these concrete pieces I have sculpted? Because the transformation tools are awful and placing a bunch of these pieces is painfully slow.
Can I make like a 1000 polygon mesh for each concrete piece and bake a normal map to it. Then place all those bricks where I want then and bake that to my final lowpoly rubble pile mesh? Will the normal map transfer detail like that?
Does anybody have any suggestions? Thanks!
Replies
http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/
Placement-wise I think rotation zbush tools are a bit cumbersome, but like in that tut, you can setup a bunch of different variations for the brush and not have much slowdown when placing a lot of meshes.