Hey there, I've been raising standards in my work. I'd appreciate constructive crits. I love all the excellent work posted here on PC. Thanks in advance.
Small update. And a new issue. Here's the crazy workflow I did:* Created a silhouette vector line object in Maya and extruded it * Brought that into zbrush and gave it some better depth (and that's how it got doughy) * Brought that into maya and used the quad draw tool/make live button to make new topology * Then modified…