Hey there, I've been raising standards in my work. I'd appreciate constructive crits. I love all the excellent work posted here on PC. Thanks in advance.
Hey Stonedove, your modelling is looking pretty solid, but be really careful with dDo, it's really easy to spot if it's not controlled properly, and you always have to tweak/mask out some of it, especially edge seams.
Your Zbrush is looking good, but very bubbly, add some sharp edges and points to get that guy (baneling?) looking more menacing
@ Striker: Yes, Cool thanks. I will get a wire up. For the Creature, it is just a quick sketch. I got inspired from a Polycount post of a creature. I will post it.
@ Beserk: Thanks, I've been told of the Ddo traps, mainly, making ya lazy, but I will take a deeper looking into cleaning up the textures. The next creature post will be creepier for sure.
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On most grenades, there are various labels, markings, and warnings on either a printed label or painted directly.
The truncated cone between the body and the fuse looks odd; something is giving it a faceted look.
WIP!!
As for the creature, his back is reading a little flat, pull it out so its rounder. what concept are you using for this?
keep up the good work.
Your Zbrush is looking good, but very bubbly, add some sharp edges and points to get that guy (baneling?) looking more menacing
@ Beserk: Thanks, I've been told of the Ddo traps, mainly, making ya lazy, but I will take a deeper looking into cleaning up the textures. The next creature post will be creepier for sure.
Here is the grenade Wire