http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
Hi Guys, I am excited to be part of this competition. I chose Ekko's main skin to model. He has different props which allow me to model both hard surface and organic models. It a good challenge for me and ready to start.
Part 1 - Hello greetings to all, I made my inscription today in the contest, after reading and studying the character and its location. I feel confident about putting my concept of Fan Art in ILLAOI. Thank you. www.roque-cg.blogspot.com.br
Did this pillar a few weeks ago for a class. Really stayed true to the concept as much as I could. I did the particle for the fire myself too. Trying to learn some particle effects on Unreal. Just wanted to show the pillar and see what everyone thought. Feedback is welcome. Thanks!! Concept art by Emerson…
Well, just finished reworking my demo reel for the new year a few weeks ago. So far haven't had too much luck with sending out applications yet; a far too common a story as of late sadly. Please feel welcome to post any feedback and critiques on the demo that you want. Thank you! http://www.vimeo.com/9364293
Hi! After definitely too much time I can proudly present you my new animation reel: [vv]129293316[/vv] It contains a few animation from games (made in After Effects, Spine), some FXes (made in Flash) and a couple with a potential to be a part of a game. You can watch some GIFs at Behance. Thanks for checking it out!
Hey everyone, super excited for this! My idea is a "Lava Spit", the character would channel this ability building lava up in their mouth until finally spitting it at the target and setting them on fire upon impact and creating more lava droplets. Below is a breakdown of what I mean; I shall hopefully have something up for…
Hey all, I just moved to the area about a month ago and it will be my first time attending SIEGE. Just gauging interest to see if any other fellow Polycounters would want to meet up. I'm not familiar with the setup of the expo, so maybe someone that has been before can offer advice on a time/place. I look forward to…
hey guys, is there a meetup for this? If not come and find me in the Gears of War 4 booth where we are showing off some awesome single player campaign! Splash Damage are also looking for Environment, Lighting and Tech Artists so please don't hesitate to find me asap! Would love to see your guys portfolios :) p.s I'll let…
Heya, So after doing a search for an issue I am having where the viewport is clipping not-very-close to the camera and it was suggested, in another friend, that I manually adjust the Viewport Clipping distance: Viewport Label (right click) > Viewport Clipping > Adjust yellow slider accordingly However, this fix only…