Very interesting style, good job on that! Some small things to crit, for the 4 first images, the middle one with the crossed swords looks a whole bunch better than the others, because it uses value a lot better. The others are too busy and everything is too equal in strength. If you would change a couple of the lighter…
Looking good overall, I'd spend some time on making everything cohesive on a detail and visual level now. IE the wooden chair texture/material needs more work compared to the rest of the scene, and currently looks as if it's a colormap only with 1 roughness and 0 specular, making it look strange compared to the materials…
I have a scene that is lit primarily through a skylight, and it is making this weird light circle on my scene like a big spotlight is shining down. After extensive troubleshooting I have definitely narrowed it down to the skylight and not any other light. I have tried adjusting every setting in the skylight to see if I…
Alright, so here's my beef in a nutshell. Have a dynamic light casting dynamic shadows behind a brush wall, on a brush floor with a material that has a nice spec map on it. Do you see the problem? The spec is receiving the lighting info through the wall when it clearly should only be a shadow being cast. I cannot figure…
Hi, I would really appreciate if someone could help me out on an issue I have been having with my custom viewmodel. I have searched the forums and cannot find any similar threads. Here is an image to better show the problem. http://i.imgur.com/UpJpJ.jpg As you can see the top image shows the model as it is pointing at the…
We are working on a forest scene using the Directional light to do most of the lighting and have come across an issue when our LOD's change. The lighting changes dramatically in some of the assets, even though the lightmaps are closely matched. To create the assets we used photogrammetry and reduction of the LOD's was…
skayne: thanks! Ok, so I got it in to UDK and did 2 quick lighting setups. I don't have too much experience making interesting lighting and would really appreciate any feedback you guys could throw my way. For the day version I set the lightmass env color to a light blue and used a fairly-bright, light yellow/orange…
I've been making a scene in UDK and everything is working out fine apart from this one object that I just cannot get the lighting I need on it. :poly127: I've tried converting the light to all types, ticked and unticked all relevant boxes but for the life of me, I just cannot get the object to become lit. In the first…
that is what i am doing right now luckily png have deterministic loss-less compression so all the textures with the same dimensions dont end up being exactly the same file-size but duplicates do. the dolphin directx9 plugin dumps pngs while the opengl mode only extracts tga that was a bit of pain in the ass because i moved…