Agreed with these guys - the site is nice, very original and memorable, but the way you're displaying your actual artwork is tremendously underwhelming - your website shouldn't overshadow your portfolio itself. Make those thumbnails bigger and more obvious (users shouldn't have to hunt for them), and do what MAUL0r…
things I just learned from my job hunt: -always include texture flats -the more simple and clear-cut the website, the better (your layout is decent) -it's very difficult to get a job as a character artist when you start out. Everybody wants to be a character artist, and 99% of the time, when a company is looking for one,…
Yeah, generally speaking its better to have high resolution images than videos. I wish I could really see some huge shots versus the vids. I think your work is really great, especially for a student, its awesome. The main thing I would crit art wise is your metal (the guns, and tank). It looks overly shiney to me, like…
Hi all, thanks for the very constructive feedback. All very valid points as usual, will keep iterating. Not much progress, was away for the weekend but managed to do a bit of head sculpting on the plane and sitting on the ground like a bum hunting for free AC outlets! Also edited the hands how I wanted them originally…
I disagree with this bit. Getting in quickly isn't the result of going for what you think will be less saturated or more needed. What's going to get you in quickly is getting good at something an employer wants (and character art is one of those things in demand so not sure why your saying it isn't) while employing a job…
Thought i would try some quick fan art. Honestly, the purpose of this is to speed up my work flow, without getting bogged down by too many steps and create some stylized fan art for one of my favorite games. Reference: Currently: Wires: Still need more refining and im hoping to have it finished in just one more solid…
Hello! So I've been on the hunt for a AK-47 model with internal parts now for quite some time, and I have yet to find what I'm looking for. What I have in mind is to do a animation showcasing how an AK-47 works on inside. Like showing how the bullet gets from the magazine, into the chamber and then being fired. Kind of…
Ahoy! A pirate themed standalone for the Dark Places engine! Coded by Carni, the creator of the 'The Hunted' series, and EZquake (http://www.ru1337.com) Game play is simple : There are bags of gold randomly scattered throughout the map and your team must bring them back. When you have all of the gold, your team wins! There…
i think im just about ready to start skinning this guy, all though im a little concerned that the design is too boring. the idea behind him was that he and his revolutionist friends would live in futuristic sewers. his gloves/ gauntlets or whatever have pads on the palms that are charged with electricity from his pack and…
Decided I'd make a thread to post my stuff, I'm working towards creating some portfolio pieces for a junior prop/ env artist position, I'd love to hear any feedback you guys have for me. So far it's just a load of random stuff modelled for practice or from various concepts, let me know if you have any questions. Futuristic…