Decided I'd make a thread to post my stuff, I'm working towards creating some portfolio pieces for a junior prop/ env artist position, I'd love to hear any feedback you guys have for me. So far it's just a load of random stuff modelled for practice or from various concepts, let me know if you have any questions.
Futuristic grenades based on concept by Tipa Graphic
https://www.artstation.com/artwork/XGKz3, mostly floaters for the details (SubD max viewport render).
Aragorn's hunting knife (SubD in max)
Various SubD stuff (Max Viewport)
Let me know if you have any questions.
Replies
-Are you going to add more details onto aragorns knife?
-Are you going to texture these?
@Poseidon8734 I find it's good to find a bunch of different stuff around the house and in catelogues/ magazines etc. and just try to copy it as closely as possible. Start out simple and move on to more complex stuff as you improve. After that find some prop or weapon concepts on Artstation and try to model them. If your looking for info on correctly modelling different shapes in subd the "how u model dem shapes" thread is awesome.
@pmiller001 I am planning on taking some of these through to finished assets, the stop button and camera were mainly just for practice though. You're definately right that I could be challenging myself more, I haven't learned PBR texturing yet so I was going to create some simple assets to take through to completion.
I will probably add the engraving on the knife as an alpha in Substance Painter I just need to learn how to use it first
Here are some wires from the last post:
Something a bit different for today, I've been looking into the ProBoolean/ Zbrush method and tried to create some assets with it. It's actually really fast once you get used to it. I tried to create a longsword that would fit into the witcher games. It's based heavily on an image of a european sword I found online.