@Lou_ Looks better , the light polypaint really does bring it out more visually and gives him that rotten sorta look. Also i think the hip bone looking area might be a little bit too thin and perhaps wavy looking? I think you can definitely add some wrinkle alpha effects on his skin folds to bring him out further too, keep…
Looking really sweet. I'm a big fan of the color scheme, but I do think it looks a bit too isolated from the blue to the red/brown areas. Try adding a bit of rust or blood, or even dirt to the metal to bring in the brown color, and see if you can bring in a bit of the blue metal color to the flesh areas somehow. More color…
I'm a fair hand at Maya, but I'm a full beginner with Blender, so this is probably a basic problem. I built a model in Maya, and exported it as an .obj to bring into Blender. I'm following a tut for Sims4 modding, but when I bring my object into Blender it comes in transparent. When I flip it to "solid" it's just black.…
In legacy dDo, you could create a height map from the detail masks created, which would automatically bump the normal. This was great for creating chips in paint etc. In the suite, dDo will create a mask of the normal of the material, but as far as I can see there is no option to create a normal map from the mask. Am I…
Hey @poopipe Thank you! I got it working. For whatever reason though, Unreal took issue with the max function so I plugged it into a min and inverted Top row of planes are in negative UV space with UVs flipped causing the mismatch with their flow map. With your method of using negative space as a mask! Thank you! Sorry…
Dlemite, I think that's the best plan, I think you have 30 days to put it through its paces, that's the approach Im taking as well. Though Im still really happy with it, but we will see what the next couple of weeks brings. I might bring my yiynova to the office and do another vid comparing side by side. Hopefully it will…
I think it sort of ruins the mysterious feel of his piece with strong lights like this. 1-2 it's about bringing attention to right parts of your image 1. I painted this cyan fog you have over the hand slightly because that hand is clearly further away. 2. Painted glow to the eyes to bring attention, it's a bright colour…
really nice was thinking of doing a scottish tenement facade... im liking the way your doing those floral design personally im not sure if you need to bring it all into zbrush, i would model the stone splits and just bring in the florals and 1 or two more exposed parts to add some erosion damage, otherwise your possibly in…
Pior, if you make sure your ZBrush and Max meshes are aligned correctly (check by exporting a medium-detail from zbrush and bring it into Max), then you can bring the ultra-high-res ZBrush mesh into xNormal along with the lowpolys from Max, and bake that way - it produces nice normalmaps which work great in Doom3, and you…
I've had to bring meshes from Maya into 3dsmax just so I could triangulate the hidden edges properly then export the meshes from 3ds max. Unfortunately if I bring it back into Maya it does its own crazy math and forces its default edge direction. It's one of the last really annoying features in Maya that still manages to…