The disp details getting washed out by the SSS effect is normal. The maps in the reflection layers will counter this. It's vitally important that you balance these 2 layers under good lighting conditions. My advice is to turn off SSS and just work on the Spec 1 and 2 maps and Rough(gloss) 1 and 2 layers. These are the key.…
Were currently looking for a 3D artists to create low poly buildings for our 3rd person upcoming mobile title. We require models and textures of buildings such as houses, restaurants, stores and outdoor scenery. The work will consist of: * More than 20+ Low poly buildings, exteriors and interiors that have player…
Welcome on the thread, Engine: Unreal Engine 3 - Unreal Tournament 3 Available positions: Unreal Scripters [1 to 3 scripters] We are searching for a talented Unreal Scripters to handle Gameplay Mecanics, Health System, particular game systems, interactive Menus [similarities with BattleRPG] & Gametypes for a solid…
Hello! New to these boards but I've been building various mods for games for the past 15 years now. For the last few months, I've been working on the interiors of the U.S.S. Enterprise from the Original Series of Star Trek, with the goal of using the interiors as a setting for either a virtual walk through of sorts or a…
Position Title: Environment Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled environment artists to our growing team. The ideal candidate has experience creating photo realistic assets, lighting, and textures. Artists should have experience creating both low poly, and…
Played coop for about 5 hours last night. Going from casual to Hardcore is like night and day with the enemy AI. Casual they are kind of smart, Hardcore which is what we played on, they act like a team forcing you to go from cover to cover. Battles were lasting about 10-20 minutes usually in big areas. The AI Friendly Bots…
finally, I am allowed to post something... well, kinda. This is not what I'm working on for the past 4 months! All done in humble Adobe Illustrator. and a few things I worked on that are now signed off but I can't really explain what they are for until the site is live, all traced from 3d in illustrator (because I like…
Hello everybody. I decided to start this self teaching project to get familiar with both a real time assett pipeline and Substance Painter. -The goal: a real time wepon, let's say 3,5/5 k triangles. I get that players and enemies get different resolution props, I aim for a non-player weapon. Textures are going to be…
I am an indie developer with character models completed and I need to give the players some different head options for their characters. The job should be fairly straight forward. I might give you a male and female character along with some screen shots as guides for creating the new heads or as detailed descriptions as I…
Hi everyone. I'm on my way to learning how to skin for UT2004, starting out making a really basic team skin for that cool Hellboy model so that my friend can use it in PvP. Anyway, I made the textures fine (I think) but for some reason something is causing the body texture not to show when I select the character in game.…