WHO WE ARE We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR. WHAT WE ARE BUILDING We've been…
Job Description & Environment As a senior member of the art team, you will be responsible for character animations of ambitious 3D games for the iPhone & iPad, from the first concept phases to the completion of the project. You will provide guidance for the studio´s animators while helping to define the animation style and…
Senior Game Systems Designer (f/m) YAGER is currently seeking a talented and experienced Game Systems Designer to join our pre-production team of yet unannounced title. Join us in shaping the direction of the project as a driving force in Systems Design and push the boundaries to deliver a unique user experience. Were…
I am looking for an artist capable of creating a male and female base model in a style similar to that of the reference images I provide. If you are a concept artist who thinks they can create me some character sheets in the style, I would also be interested to ease the workload of the modeling. I have had difficulty…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc is seeking a talented Effects Artist to join the team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Effects Artist Location: Menlo Park, CA…
Premier game developer in Northern California is searching for a dedicated and talented Internal Producer for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for an Internal Producer who has an undying work ethic, is eager to take on new challenges and has a desire to work on a team that…
This has been on my site for a bit now but I don't think I ever shared it here with you fine folks. The scene below was created in 3DS Max, textured with Photoshop and rendered in Unity Pro 3.4. Target platform was for web and iOS devices. Total scene was kept below 50k triangles including sideline props, lighting fx and…
Hi everyone, I recently graduated from a 5-year bachelor course in Architecture. Right now I'm freelancing as an Architect and a Graphic Designer. Now that I'm thinking of advancing my studies to masters, I wanted to know if there is any suitable masters or equivalent degree I can apply for that is related to game design…
HairTG - Hair & Fur next update will for the first time go beyond texturing and into the 3D world :) Actually I have been experimenting with hair card grooming and well, it took me some time so I thought I could do a tool to automate some parts of the process in Blender. This was actually unexpected but well, it turned out…
Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materials/materials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/PhilipsActions.atn The action package file contains these actions: - Normal map overlay…