Hello everyone, My Name is William, I am a 3D Game Art Student from Germany. I started 3D Modelling in 2013 but only did small projects here and there until early 2016 because of school. So far, I have been working mostly on weapons, props and other hardsurface objects and I want to get more into Environment creation. I…
Hey! I feel like I reached the standard where this is watchable. Maybe I've been staring at this for way too long to recognize all of the tiling. Lots of kudos to Snefer for his modular environments. Huge inspiration, as you'll probably notice. Started as a game project with lots of gameplay programming and getting a…
Hey everyone! I just recently started playing Dota and the characters really caught my eye. I saw other people doing some impressive Dota animation stuff on the workshop and got inspired! Here's a taunt animation for the Witch Doctor I've been working on. [ame=" https://www.youtube.com/watch?v=kA5PtDixlAw"]WitchDoctor…
I've been fiddling around with Maya for a while and I'm currently going around trying out a bunch of renderers like Mental Ray, Furryball, and Renderman to see which I can figure out how to actually use. However, all three of those renderers alone highly recommend if not outright require their own materials to be used on…
Started using blender to slowly move away from 3ds max but felt i hit a major roadblock that kind of makes me decidedly stick back to it, because i feel the unwrapping tools in blender are heavily lacking. i am using smart UV project and it unwraps it on first sight nicely but on closer sight every FACEof the object is…
Through practice focused on quality and not speed, which is meaningless and has no benefits at that stage. People won't be noticed for their speed. That is not something that shows in a portfolio and during portfolio reviews leads/directors don't read the artist comments (except if their interest is piqued by the image…
Lately with all the Pokemon GO craze, i have been so inspired to create my favourite starter of all time.. and so i did. started a sketch concept but got carried away and started painting it like crazy but i like what got from it Started Creating the rock after and while creating the rock, i got to try out many of the…
Starting to use Zbrush can be very daunting. I know when I started to learn it I got very frustrated and tried to stray away, but the more you try to work in it, the more integral it becomes to your workflow. It's truly an amazing program. Starting to work it into your character creation process is the perfect way to…
Before you start gather alot of images of the thing you want to make so you're not just stabbing in the dark, and observe how the object is made and what materials it's made out of. Most people like to start with a High poly prop then the next step varies who you talk to but some prefer to remove edges, loops from the HP…
Imagine you've decided to start going to the gym, and you're maybe a little scrawny. You get in and instead of starting with smaller weights, you get excited and go straight to the heavy weights -- because it's badass, right? It is badass, Vin Diesel etc etc... But it's too heavy. You try and try for a few hours until…