Hello everyone,
My Name is William, I am a 3D Game Art Student from Germany. I started 3D Modelling in 2013 but only did small projects here and there until early 2016 because of school.
So far, I have been working mostly on weapons, props and other hardsurface objects and I want to get more into Environment creation.
I have an Idea for a scene I want to create and I thought it might be a good idea to find someone to help me with approaching the creation of PBR environments.
The help I am seeking is not so much about the modelling and texturing of assets, but more about how to make smart decisions about UV-sharing and modularity for Game Environments, making decals and setting up and lighting a scene in Unreal Engine 4.
If you want to see the current level of my work, feel free to check my portfolio:
https://www.artstation.com/artist/willispoonSoftware I am using : 3dsMax, Photoshop, Substance Designer, Substance Painter, Zbrush, Unreal Engine 4