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Aspiring 3D Environment Artist seeking Mentor

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Hello everyone,

My Name is William, I am a 3D Game Art Student from Germany. I started 3D Modelling in 2013 but only did small projects here and there  until early 2016 because of school.
So far, I have been working mostly on weapons, props and other hardsurface objects and I want to get more into Environment creation. 
I have an Idea for a scene I want to create and I thought it might be a good idea to find someone to help me with approaching the creation of PBR environments.

The help I am seeking is not so much about the modelling and texturing of assets, but more about how to make smart decisions about UV-sharing and modularity for Game Environments, making decals and setting up and lighting a scene in Unreal Engine 4.

If you want to see the current level of my work, feel free to check my portfolio: https://www.artstation.com/artist/willispoon

Software I am using : 3dsMax, Photoshop, Substance Designer, Substance Painter, Zbrush, Unreal Engine 4

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