Does anyone have a tried and true method for modeling an environment based on one piece of concept art? For me, the most difficult part of the process is blocking it out which doesn't bode well for the rest of the project as you can imagine. Take the following concept imagine from Ratchet and Clank for example. Since I'm…
Ok, I really need help or else... I gotta cry! I want to paint albedo (and roughness) info with a paint layer, but the details disappear every time I refresh.. Here´s what I do: 1. apply a paint layer and paint - the viewer changes into some kind of color mode where other material layers/ IDs look off (note the brown and…
I completely agree with you there. LOTR was awesome because it took orcs, elves and hobbits (which are more or less as comedic as it gets) and put them in a serious, believable world. The "believable world" oftentimes breaks down in the Hobbit movies. One of the biggest shortcomings! LotR had a ton of musical themes that…
Helloo, so I wanted to release this script that I was working on last year. It's a poly fill for Maya. I'm sure most of you know the concept. Some hings that I aimed to accomplish:* Quick and easy filling of poly patches * Avoiding lots of ugly windows/implementing my own in-view editor * Making use of context to fire…
Hello, I want to work as an Environment Artist in the future in AAA Studios so I would need a great Portfolio. Well, I also would like to try to make a Game because I have Programming experience and I would like to know how people like my Game Ideas and I just want to make them real. There's just 1 thing that stops me from…
Hey guys, just checking to see if anyone has the answer to this problem outside of the potentially long way I fixed it. So onto the problem, I bevelled an edge of one of the objects shown in the images below and when changing from 1 to 2 segments it would cause a crash and corrupt the temp file that it saves out. I've…
Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
Hello I have 1 monitor so far 1680*1050px 22 inches LCD TN samsung. Im thinking abotu buying new monitor, probably 24 inches TB 1980*something px, some normal monitor (nothing profesional too expensive) to use next to mine current. I have question if using 2 monitors (different ones, different resolution and different…
I posted this question in a render specific forum, and whilst I got replies from pros, it's five days later and I'm still stuck with this. I'm hoping one of you guys can help me to get it. I want to get clean cut-out alpha passes (ObjectID or Matte passes specifically) out of Max, to use as masks for adjustment layers in…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…