The folks over at 8monkey Labs recently dropped by to let us know Marmoset has some shiny new updates. As always, Marmoset is a phenomenal realtime presentation tool based on their Marmoset engine and if you haven't tried it yet - you should. The thread here on our own forums already has some good discussion going so join…
Hey, back with another project. This time I decided to switch things up a bit and share my process along the way. I'm doing the Fast Ballistic MT helmet by OpsCore. I want to add tons of details and attachments & the goal is to be as accurate as possible. I already started with the Helmet and the shroud & put the HP in…
So I've been modeling a simple robot. It's composed of about 50 pieces total. When I apply a material (blinn in this case) and attach the channels to texures I have created ( 2048 )... the amount of memory used by Maya skyrockets. These are small textures, about 1mb each, and I'm using only four of them. Maya goes from…
Link to the work in Artstation >> ArtStation - Antinun - Back & Forth Challenge (Marmoset Viewer in the artstation link) This is for the April to May Artstation Back and Forth Challenge 2023 (3D Realtime Character Entry). Concept base on Julie Lafeuille 2D Concept Character for that Challenge (…
Hey guys thanks so much again for all the nice comments! Jackablade, Striker, Saman: Okay okay! You guys convinced me, after talking a bit with the awesome Andy Hickenbottom I'm going to take a shot at a 3d eye. It's definitely not going to be the traditional spherical 'eyeball in a socket' approach though - but more of a…
my thoughts on game engines from my own experience trying to mod them: Doom3: runs poorly without a highend graphics card if you want it to look half decent. lagged up on my computer when more than 2 enemies were present even on lower settings. code: easy to code for, stuff like weapons have all the code you need in one…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
You can't replicate the gumballs in a standard shader. You would need a complex custom shader, with fancy parallax, and that's usually more expensive to render in realtime than simply using geometry balls inside a transparent cylinder. Quick test in 3ds Max with two cylinders, and a free texture off the web. There's no…
Thank you @teodar23 I'll look into that once I'll get to Unreal Engine step ! Here is an uptade to show you the ( I think ) final design. I still have to learn Toolbag and Unreal to get a profesionnal presentation of the work ! For now, pics of the model rendered in Eevee, since it is realtime I think that gives you a good…
Assume we're talking about viewmodels (weapons). If your game has a significant triangle margin for viewmodels then you may not need a highpoly. Smooth edges can be approximated with support loops. Some engines even support realtime subdivision, which reduces the need for baking because the game model itself can be a…