Thanks kobe, your crits were awesome. I implemented most of them except for a couple. For the barrels, I re-did them but I only eliminated a few of the outer sides, and the chamfer. Going too low res there looked too blocky and I couldn't stand it. :-S Also, the line down the middle is only there because I added the…
I have the same problem, the models were made in Max by Relic but they require a unit system of 1 max unit=1m this mean that plenty of things hit the 0.01 units minimun that Max seem to have on most spinner/textinput UI elements. Also the perspective viewport near-clips the mesh if you zoom in on a major body part (like an…
Hello, okay this is a grumpy old man here,
reminiscing about the golden days of E3. Remember those times when game reveals
had the perfect balance of anticipation and time to soak in the excitement?
Sure, there were some hilarious mishaps and meme-worthy moments, but that was
part of the charm. Now, let's talk about the…
Hello everyone! Lately I've been working on this Crazy Jester for my portfolio. I am quite proud of how this turned out, however, I still feel like something is missing. What should I adjust, or work on in order to make him more realistic, improve my techniques and take it to the next level? Looking forward to hearing your…
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
Hello, i am 3d modeller (Maya.mudbox), i have an offer from a friend to create a 3d tour oh art gallery/exhibition for the web, i can do the Maya part and final rendering but how do i turn this into an interactive tour , where people stand in front of the art pieces and get the story about each of them? I assume there is…