Hey guys. I haven't spent much time with any of the polysculpting programs out there and now I'm looking on changing that, especially with the idea of challenges (mobster bust) being sculpt only. I was wondering if anyone had any opinions on which was the best program overall, which was the best for starting out, etc. Any…
I used to be a Max person, but I've touched it maybe once in the past 5 years. I really miss it, but it was clear around the time blender 2.8 released that Max just wasn't getting the love from Autodesk that Maya was, and a vast majority of studios use Maya for their DCC app because it had python support first and it's…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
Suprore the problem is that banks are not supposed to be just a business, they were supposed to be institutions and protect peoples money or that's what I was taught growing up. This is far from true today, but I guess I have a more romantic view or idealistic view of how the world should be. At any rate I was just saying,…
Hi there, I was wondering when exactly in a pipeline people do hand modelling? Do you model the hands separately and then just project them in then retopolgize them?? I am having trouble with this as my model's (and I would be laughed out of here if I were to show it its horrible just practicing) hands are reaallllyyyyy…
I've been having this issue for about a month now and didn't exactly want to pester the guys at Polycount of this because I felt that it might just be going over my head,but I've no clue of what's happening. http://www.mediafire.com/view/chkcajs3qd2bgsh/Torso4.jpg…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
I get a cinematic and narrative driven vibe from the initial descriptions, so I will start by making some actor's bust. No details added yet, just sculpting out these faces all weekend, hopefully will get more time to do what I am thinking about. Edit: 11/19 : Just chose one character, focusing on the central character of…
It's a little better. I still get the feeling that the rust is too uniform. And yes, spec maps can cause this sort of issue. Look at it this way. Rust doesn't not have spec. It's flat, matte. Bare metal is very shiny. Increase the contrast between the two and you've got a far better spec map. Are you looking at references?…