Hi there, I was wondering when exactly in a pipeline people do hand modelling?
Do you model the hands separately and then just project them in then retopolgize them?? I am having trouble with this as my model's (and I would be laughed out of here if I were to show it its horrible just practicing) hands are reaallllyyyyy low polygon count while the body is eating up 3 mil...
I'm actually using Zbrush to model the basic form out and dynameshing to keep expanding until I had a body, but now Dynamesh is spreading the polys throughout the body and the hands and feet have no poly density...
I had planned on going to do a manual one in max but I want the hands and feet to be somewhat .... decent before taking it to max for a retopo by hand...
Mine is to be in an animations... years from now because I'm baddie. But what is your process even for games when it comes to doing hands, or feet and heads for that matter. Are heads usually just an attached bust right below the neck?
Replies
http://wiki.polycount.com/wiki/Limb_Topology
Many of the models however are just floating all alone in space, does that mean they are modeled separately then attached later to make a complete model?