Hi This issue has been a reoccuring problem that I've not been able to figure out and was wondering if someone could help me? For a clothing asset I've made, I've followed this workflow on getting clean topology and UVs from Marvelous Designer to Maya/ZBrush…
Hello fellow artist. Today i come to thee in search of your feedback skills. I recently started making some 3d environments (some based on concept art and others on some ideas that i get) Though none of them are of any outstanding level and thats why im here now. I want to start searching for true feedback from anyone…
Hey guys, I know this gets brought up a hell of a lot, and Ive gone over several of the threads concerning the fundamentals of Normal mapping but I just cant seem to wrap my head around it. I'm trying to bake out a desk that I work on for a scene I am creating for my portfolio - My workflow that I use is Maya (subdiv proxy…
What Are You Working On? Adriel.L Afklamer Baj Singh C86G dustinbrown EZ3D gametime Gav goart iacoccakhen Isaiah Sherman Joel Zakrisson Jonas Ronnegard Justo Kaamea kaktuzlime Kazperstan Kuhlhaus last leleleo MadGunslinger Makkon maxivz miguelnarayan Obscura PeterJWilkes Pixelatedkiwi polygoo quocanh.info rohMizuno Sanna…
https://www.youtube.com/watch?v=gZfwOH45e00 [Asset store] [Documentation] [Video] [PC Demo] An environment asset pack inspired by the current 3D adventure games and of old. Stylized vegetation dots the landscape as your hero traverses the world in search of adventure. This package features several stylized natural assets,…
Oh my, thank you thank you! Thinking that it was the original model would probably be the best compliment for me since I love the game so much xD For the cuts, holes, and strings on the drapes and cape, booleans, and really any sort of complex mesh computation is out of the question since this is a game model. So for…
Okay, so we fleshed out the idea a bit. I think I want to try to do the first room as basic as possible, and really have fun with some substance and get cool grunge. And really look to last of us for lighting inspiration. I also have some ideas at how the fort will look from the outside. I found out how to do a portal…
Hey all, Here is an update to my satellite. I've been having really bad luck with software, so I've been working around my issues so I can get this thing done. 1. Modo 12 changed how smoothing works and I've been unable to bake round edge shader correctly. Found some info online (Warren Marshall), but that didn't help in…