Hi everyone. I spent last few hours on trying to solve this issue on the screenshot. The same texture (tga with alpha) looks different on particles and a polygon surface. As you can see it looks properly on a plane but on the particles it's faded out and has black borders. I'm new to Maya and particles so probably I missed…
Is there a way to increase the incandescence strength of a blin or lambert shader in Maya using the hypershade?I have tried the mia material but how do u get the object to glow around its edges using light surface texture with the mia material? This is for an animation with a candle flickering.The flame is an image…
Hi Guys, I'm certain I've seen a plugin for Maya that creates this kind of twisted edge flow at a single click, but can't remember where or what it's called. Any ideas? Any clues or suggestions would be massively appreciated. Cheers!
Hi guys, im wondering how to match perspective in Maya. So if I have a concept art and want to get as accurate as possible, how could I do it? Thanks. I tried searching google but cant find anything
Anyone know of a script python or mel that can snap UV's to nearest grid point. Doing a lot of lightmapping for UDK and I need to speed this up. Would be nice if it was in Maya but will take Max too if I have to.
For whatever reason I get frequent TDRs in Maya 2016; some are fatal, some aren't. I have my TdrDelay set to 10 seconds so most don't brick my application but it gets pretty annoying. I started to notice this after upgrading to Windows 10. Has anyone else experienced this?
Hey guys! Has anyone had issues with Maya hair systems creating spikes as seen below? The file appears to be fine, but after saving and re-opening, I get this effect. I started with Fibermesh from Zbrush and converted to curves. My original file looked like this when rendering: Thank you!
ok i have a scene with highpoly and lowpoly. HP has a smooth of 2 , a bit complex but nothing extreme. i just want to clean the unused nodes in hypershade , but it seems everytime i open hypershade or i try to select the HP maya crashes, impossibilitating me of clearing those nodes... halp !
Hey Guys, is there any good way to set up a camera to fit a concept you are doing? I'm working in maya and i find that my scale gets really off, so i'd like to set up my camera to fit the Concept better and from there work on my blockout In this case this picture?