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increase the strength of incandescence in maya

polycounter lvl 10
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melviso polycounter lvl 10
Is there a way to increase the incandescence strength of a blin or lambert shader in Maya using the hypershade?I have tried the mia material but how do u get the object to glow around its edges using light surface texture with the mia material?

This is for an animation with a candle flickering.The flame is an image sequence of a candle flame with alpha mapped to a plane.
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