Hi! I have a problem. DDO created my project without some color from ID map, green and gray color, that I added himself in Photoshop. In other words DDO cuts out this color from ID map. But if I'm clicking RMB on mesh in 3do i will see my green color from Id map. What am I doing wrong?
Hello, I switched to max ... And when i bake a color map for ID map purpose. It seems that max change the color at baking even if i use the Ddo swatches [fbx] so Ddo is not able to read anymore the material based on the ID color map generated by max ... Do anybody was able to generate a decent ID map with max [wich Ddo…
Hi there. I wrote a maxscript for asigning color ID's. Which comes handy when you need to export color ıd's to programs like substance painter and quixel suite. You can watch it in action here, if you are interested. Script can be found here
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
Nice stuff so far! I really like the spin you put on the classic "Memory" game. Here's my two cents: * I feel like things take a bit too long. It's not like I'm waiting forever, but it's more an issue of wanting immediate feedback. When I click on a tile, I feel like I want it to turn over almost immediately so I can see…
Hmm damn good points all i didn't expect all of this thank you firstly for the replies i have some things to think about. I am hearing modo a lot and i was going to boast it in the first post but i have to say i am surprised, i heard good things and it seems it was not just talk, hmmm. cpt and nate, yea i never tried…
Okay, I was recommended to publish the site from frontpage. I have to put in my ftp site location, directory (web/content) and then my user name and password. I fill this in correctly and then I get an error. If this is not the way to do it I just don't know how to tackle the structure of the service I'm using. I'm trying…
Sorry to clutter up your thread with this, maybe we should move this discussion to another thread? http://www.wunderboy.org/blog/175 I use the 3dsMax smd exporter, it works in 3dsMax 2k8 just fine, the importer does not. Milkshape3D's smd decompiler still works if you want to get models out of Source but it triangulates…
Hello posting this issue also in the UE forum, please have a look at the link below https://polycount.com/discussion/231501/ue-4-26-bug-object-id-s-rendering-only-a-2-colors-cryptomatte#latest