Hi everyone. I'd like to see my texture beyond the 0-1 space in the UV editor in Maya. I know that I can go to Image: Image Range and set it there and it will permanently be visible, but there is a way to set it so that it will only load the texture in the UV space where there are UVs. It turned itself off when I reset the…
Hi everyone, I'm trying to import my first mesh textured in Substance Painter in UE4. I textured the wood part with a built-in wood materials that comes with SP. I activated the option of tri planar projection, so, there is no visible seam at least in the SP viewport. However when adding the mesh onto UE4 viewport, seams…
Hello, it's me I just finished this great tutorial from https://gumroad.com/timb. And I want to share my model and texture with You. You can download this model and textures for free and do what ever You wnat with it. Have fun ;) http://https//www.dropbox.com/s/b6thh0jx26ojs3k/dao_low_poly_and_textures.zip?dl=0…
Hey guys. It's been a while since I've done any 3D modeling and I really want to get back into it. I love low poly work but texturing has always been a little hard. I drew up a little concept and made the character in 3D. Total Tri count comes to 272. Right now the texture is 1024x1024 but that's just for the time being So…
hey all I'm having a hard time setting up a material that blends terrain materials together using masks. I have 3 textures (rock, dirt, grass) and i have 3 height masks that correspond to where these textures show up on my geo. What I need help with is setting up a material in 3ds max that functions similar to how you…
Hi everyone,i am wondering how do i texture a dirty glass in maya??Is for my school homeowork... I know how to make a glass but i dont really know how to texture it. Can anyone tell me what should i have,like example what map should i need prepare? And those smudges and scratches,where do i put them??Diffuse…
Hello, My name is Matiss Sola I'm 3D Modeller/Texture artist. My focus : * Create game-friendly assets by building complex lighting and shading set-ups. * Create production-quality meshes with animation-ready topology. * Produce a visually richer in-game experience by using high end tools to bake complex surface and…
Hey, I'm still getting used to the normal mapping work flow and I'm unsure how to paint them. Here's what I want to paint: http://www.pasteall.org/pic/show.php?id=43766 It's a cupboard. Today I finished a tutorial (http://vimeo.com/26772037) on normal mapping. In the tutorial I used a single plane and made a texture for…
How would you go about organizing uvs for this kind of model? What comes to my mind is to split the model into several parts and give each part their own UVs. Anyway I will bake these parts separately so this would make it kinda easier. Also, this is not huge object but can be seen from any angles and quite close to the…
Hey guys. Each time i have to make a tiled texture in photoshop, i'm thinking that tools are very poor. Really after all this time we still have to use the offset filter ? Only one instance, no real time feedback, still glitches to fix on the sides, doesn't work on multiple layers... I've been trying the "new tiled…