Hi everyone,
I'm trying to import my first mesh textured in Substance Painter in UE4. I textured the wood part with a built-in wood materials that comes with SP. I activated the option of tri planar projection, so, there is no visible seam at least in the SP viewport. However when adding the mesh onto UE4 viewport, seams become visible.
Does anyone know how can I fix this.
I'm attaching a couple of screenshots that shows the differences between the two apps.
Replies
I don't know why the seams is visible in UE4 and invisible in Painter,
But i think, you could easelly erase the seam with the Clone tool of Painter
https://youtu.be/CMSOXApFZJc?t=2m53s
Good Luck